Pulsis is a puzzle game about particles designed by Anthony Mattox.
Pulsus is a puzzle game about particles.
The goal of each level is to move particles from particle emitters into goals.
Force objects can be placed onto the stage to direct particles toward goals.
Particles are small objects which can not be directly manupulated but will be pushed and pulled by other objects.
Goals must be filled up with particles to complete a level. The radial bar indicates how close to completion a goal is. Particles are attracted to them. Goals will remain completed when they are filled.
Colored goals will attract all colors of particles but only the same color will fill them up. Other colors will detract from the goal.
Emitters continually produce particles of random colors until your score is depleted. For each particle produced your score drops one point, so complete levels quicker for higher scores.
Forces will push particles and are used to direct particles to the goals.
Colored forces attract particles of the same color and repel others, and grey forces repel all particles equally.